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This is the first game I worked with in the Unreal 4 game engine.  This is a pretty open world collectathon game where I attempted to bring variety to where and how you got the different trophies in the 10 weeks I worked on it.  This was a massive challenge and really gave me insight into making games in 3D, dealing with filling an open world with meaningful things, and working with Unreal with a combination of C++ and Blueprints.  This is something I keep going back to in order to practice my 3D programming skills and my C++ skills.